import processing.opengl.*;
import java.util.Vector;
import saito.objloader.*;

int screenW = 1280;
int screenH = 800;


game thePlanets;

float fSpeed = 3;


vec2d mapDimensions;



int gridRes = 10;
int gridMacroRes = 10;

int numOfPlanets = 1;
float planetMinMass = 7000;
float planetMaxMass = 9000;

int numOfObjs = 1000;
float objMinMass = 100;
float objMaxMass = 300;

float objMinVel = -1;
float objMaxVel = 1; 

float G = .6;

float gravVecMult = 300;
float showVecThres = 0.008;

Vector vecObjs;
  
//  boundingBox screenbox;
  boundingBox miniScreenbox;

boolean keya, keyd, keys, kSpeedUp, kSpeedDown = false;

gravityField gField;
ship myShip;

PApplet appRef;


